You should only replace cards that are not part of your core deck. Here is how the finial deck looks:Ĭard Replacements - there are some cards that can be replaced by others similar cards with the same function for example you can replace Propeller Scrats with Dragon Welp or Defenso Chopper with Divine Warrior. ![]() I add Defenso Chopper - it's a really good card in the current meta and it counters many melee minions and I need some healthy ground minions to cover my week troops. For the last two cards I will add a Wall - it's good for King Puff because it will help him get to the mid game with more health and he is week to early push so some defence is not a bad idea. I add Scrat Pack, Propelled Scrats and Swarmers. Currently the deck is very costly and I am aiming for average mana cost of 3.5 - that's why I add some cheap units that will help me both for bridge control and for lowering the cost of the deck. That's why I add the spell card Beam of Doom - it is a versatile card that can help me deal with big units and it's good for some face damage as well. You want to have at least 2 ways of dealing with every type of unit (flying, ranged or big units). Currently I have three ways of dealing with flying and ranged units (Drone Walker, Drone Buzzers and Spear Throwers) and one way of dealing with big units (Fire Imp). ![]() From here I will follow the deck building rules. I add these cards because they get special bonus from King Puff second perk. 3 Blood Imp 1 Illu Cleaver 1 Mana Puff (to be replaced) 1 Heal Puff 1 Bat 1 Screaming Scrat (Seeking replacement) 1 Shock Rock 1 Azali CMC: 1. ![]() I will add the cards Drone Walker, Drone Buzzers, Fire Imp and Spear Throwers. I run something similar and it's a budget test build using that Dinosaur Master. Weaknesses- Slow short-ranged attack - weak against swarm units and ranged units
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